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ZOMBIES!!! 2: ZOMBIE CORPS(E)

This expansion adds a military base with 15 new tiles and 30 event cards, as well as government-enhanced "super zombies" (represented by six glow-in-the-dark zombie figures) which move twice as fast and which require a 5 or 6 on the die to kill. A second edition was released in 2007.

CONTENTS

15 Map Tiles
30 Event Cards
6 Glow-in-the-dark Zombies
More Heart tokens
These rules

THE CHANGED STUFF

Some players have expressed concerns over the end of the game being too long. Well, we have a solution (and there are lots more on the web site). After initially shuffling the tiles, place the “Helipad” tile randomly in the bottom half of the stack. That should speed things up sufficiently. Also, we think you will find that the new event cards and the additional “Helipad” in this set speed things up as well. Feel free to tweak the game as you see fit. After all, you bought it...

THE NEW STUFF

Now, on to the heart of the matter. Incoporating, Zombie Corps(e) into the main game is simple.

  • Shuffle the new event cards with the old ones. Feel free to use them all or remove the ones that you don’t like.
  • Do not shuffle the new tiles and the originals together. (Unless you really want to.) Take the new tile called “Front Gate” and shuffle it with the original tiles. Alternately, you may randomly place it in the top half of the original stack of tiles.
  • Take one “straight” road tile and one “crossroads” tile and place them to the
    side. Shuffle the rest of the Zombie Corps(e) tiles (including the “Helipad”) and
    place them next to the original tiles. (Can anyone see where this is going?)

GAME PLAY

The game is played normally until someone draws the front gate tile. When this tile is drawn and played, immediately connect the straight road and crossroads tiles you set aside earlier to it. (After all, we wouldn’t want the secret military base so close to the city would we...) Place Zombies on these tiles according to
the original rules. Once a stack is exhausted, players must play from the other stack.

Here’s where things get a little dicey, so pay attention. From this point in the game forward, players may place tiles from either stack. But, Zombies!!! 2 (Z2C) tiles must be attached to the military base section. This includes the helipads.

Additionally, event cards that specifically say they may be played on the town may only be played players/tiles in the town section of the board. Play continues as usual until someone achieves one of the winning conditions.

Well, almost...

There are a couple of special tiles in the new set. They are marked with an asterix (*) by the title:

  • The “Top Secret Lab”: When this tile is played, place the glow-in-the-dark zombies on the lab spaces according to the original rules. The zombies are “Government Enhanced” and require a roll of a 5 or 6 to be put down. They can also be moved 2 spaces instead of the normal 1 during the zombie movement phase.
  • The “Motor Pool”: When a player moves past the gates marked on the tile, they may acquire a jeep. This allows a player to double their movement roll as long as they remain on a road space. When a player starts on a road space but moves into a building, they may continue to use the doubled movement for the remainder of the turn. Once a building is entered, the player loses the jeep but,
    may return to the motor pool to get another. Additionally, the motor pool counts as an interior space, even though it appears to be outside. So no, you may not use the mine field event on it.

FREQUENTLY ASKED QUESTIONS/RULES THAT WERE FORGOTTEN IN THE ORIGINAL GAME

  1. Unless a card says otherwise, you may not use bullets or hearts to modify anything but combat rolls.
  2. When “Alternate Food Source” is played you MAY NOT kill the zombies anyway.
  3. There are three doors on the “Firehouse” tile.
  4. The player who plays “Butter Fingers” gets to decide which weapon/item is discarded.
  5. You may only have one copy of each weapon in play at a time.
  6. No, you can’t place or move zombies into unnamed buildings.
  7. No, you can’t kill other players.
  8. “I Don’t Think They’re Dead” now reads “Play this card to make target opponent roll two dice. If either die result is 3 or lower, opponent must return two zombies to the zombie pool. Heart and bullet tokens may be used to modify these rolls.”

3D BUILDING FOR ZOMBIES!!!

 

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