| ZOMBIES!!!
2: ZOMBIE CORPS(E)
This
expansion adds a military base with
15 new tiles and 30 event cards, as
well as government-enhanced "super
zombies" (represented by six
glow-in-the-dark zombie figures) which
move twice as fast and which require
a 5 or 6 on the die to kill. A second
edition was released in 2007.
CONTENTS
15
Map Tiles
30 Event Cards
6 Glow-in-the-dark Zombies
More Heart tokens
These rules
THE
CHANGED STUFF
Some
players have expressed concerns over
the end of the game being too long.
Well, we have a solution (and there
are lots more on the web site). After
initially shuffling the tiles, place
the Helipad tile randomly
in the bottom half of the stack. That
should speed things up sufficiently.
Also, we think you will find that
the new event cards and the additional
Helipad in this set speed
things up as well. Feel free to tweak
the game as you see fit. After all,
you bought it...
THE
NEW STUFF
Now,
on to the heart of the matter. Incoporating,
Zombie Corps(e) into the main game
is simple.
- Shuffle
the new event cards with the old
ones. Feel free to use them all
or remove the ones that you dont
like.
- Do
not shuffle the new tiles and the
originals together. (Unless you
really want to.) Take the new tile
called Front Gate and
shuffle it with the original tiles.
Alternately, you may randomly place
it in the top half of the original
stack of tiles.
- Take
one straight road tile
and one crossroads tile
and place them to the
side. Shuffle the rest of the Zombie
Corps(e) tiles (including the Helipad)
and
place
them next to the original tiles.
(Can anyone see where this is going?)
GAME
PLAY
The
game is played normally until someone
draws the front gate tile. When this
tile is drawn and played, immediately
connect the straight road and crossroads
tiles you set aside earlier to it.
(After all, we wouldnt want
the secret military base so close
to the city would we...) Place Zombies
on these tiles according to
the original rules. Once a stack is
exhausted, players must play from
the other stack.
Heres
where things get a little dicey, so
pay attention. From this point in
the game forward, players may place
tiles from either stack. But, Zombies!!!
2 (Z2C) tiles must be attached to
the military base section. This includes
the helipads.
Additionally,
event cards that specifically say
they may be played on the town may
only be played players/tiles in the
town section of the board. Play continues
as usual until someone achieves one
of the winning conditions.
Well,
almost...
There
are a couple of special tiles in the
new set. They are marked with an asterix
(*) by the title:
- The
Top
Secret Lab: When
this tile is played, place the glow-in-the-dark
zombies on the lab spaces according
to the original rules. The zombies
are Government Enhanced
and require a roll of a 5 or 6 to
be put down. They can also be moved
2 spaces instead of the normal 1
during the zombie movement phase.
- The
Motor
Pool: When a player
moves past the gates marked on the
tile, they may acquire a jeep. This
allows a player to double their
movement roll as long as they remain
on a road space. When a player starts
on a road space but moves into a
building, they may continue to use
the doubled movement for the
remainder of the turn. Once a building
is entered, the player loses the
jeep but,
may return to the motor pool to
get another. Additionally, the motor
pool counts as an interior space,
even though it appears to be outside.
So no, you may not use the mine
field event on it.
FREQUENTLY
ASKED QUESTIONS/RULES THAT WERE FORGOTTEN
IN THE ORIGINAL GAME
- Unless
a card says otherwise, you may not
use bullets or hearts to modify
anything but combat rolls.
- When
Alternate Food Source
is played you MAY NOT kill the zombies
anyway.
- There
are three doors on the Firehouse
tile.
- The
player who plays Butter Fingers
gets to decide which weapon/item
is discarded.
- You
may only have one copy of each weapon
in play at a time.
- No,
you cant place or move zombies
into unnamed buildings.
- No,
you cant kill other players.
- I
Dont Think Theyre Dead
now reads Play this card to
make target opponent roll two dice.
If either die result is 3 or lower,
opponent must return two zombies
to the zombie pool. Heart and bullet
tokens may be used to modify these
rolls.
3D
BUILDING FOR ZOMBIES!!!
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