Zombies!!!
is a tile-based strategy board game
for two to six players.
Zombies!!!
is an homage to zombies in fiction,
particularly the zombie films of George
Romero and Sam Raimi. The shambling
movement of the zombies as compared
to the players and the relative ease
with which they are dispatched makes
them weak enemies individually, but
(as in the films) they are strong
in large numbers.
The
game board is a zombie-infested town
built by the players as the game progresses
meaning that every game is unique.
The game starts with the Town Square
tile face up and 28 other town tiles
shuffled into a pile, with the Helipad
tile placed underneath.
The
players' pieces ("shotgun guys")
are placed on the town square, with
each player receiving three life tokens
and three bullet tokens.
On
each turn, the player draws the top
town tile and places it next to the
tiles already in play. The new tile
must be placed in a way that matches
the existing tiles i.e. roads must
connect to roads, and so on. Most
tiles are roads and road junctions,
but some contain locations within
the town, such as the Drug
Store, Gas
Station, Fire Station or
Hospital. When a tile is placed, the
player must also place two or more
zombies on it. The number of zombies
placed is either a) equal to the number
of junction on the town tile or, in
the case of a special building/location
tile, b) is dictated by the wording
in the top right hand corner of the
tile - a named building/location may
also hold additional life tokens or
bullet tokens.
If
the player shares a square with a
zombie, he must try to destroy it
(see below). Otherwise, he draws a
number of event cards bringing his/her
hand back up to a total of three cards.
These event cards may be used to modify
the game rules. Each player is only
allowed to use one event card per
turn, but may also discard a card
at the end of his/her turn.
Next,
the player rolls a six-sided die to
determine how far his "shotgun
guy" can move. He may use some,
all, or none of this movement, at
his discretion. If the player moves
into a square containing a zombie,
he must attempt to kill it by rolling
4 or more on a six-sided die. If he
fails to roll a 4 or greater, he has
the option of improving his roll by
using bullet tokens (each bullet tokens
add +1 to the dice roll), or by discarding
a life token and rolling again in
an attempt to once again kill the
zombie. This
continues until either the player
or the zombie is dead. If the zombie
is killed, the player keeps the zombie
figure to show who killed it; if the
player is killed, he "respawns"
at the town square with three life
tokens and three bullets, but may
not move further. If a square is clear
of zombies and contains a life token
or bullet token, a player may pick
it up and add it to his own, although
no player may have more than five
life tokens at a time.
Once
the player has finished with movement,
he rolls a six-sided die to determine
the zombies' movement. Each zombie
can move only one space per turn,
but as many zombies move as are shown
on the die.
Finally,
as suggested earlier, the player may
discard an event card. Since each
player may only discard one and use
one per turn, this means the player
should always have at least one card
at all times.
The
game is won by the first player to
kill 25 zombies or the first player
to reach the centre square of the
Helipad tile and clear it of the zombie
if one is there, whichever comes first.
STRATEGY
Players
must decide whether to avoid combat
and allow the other players to dispose
of the zombies for them, or to strike
out and collect the various items
that the board and event cards provide.
Once
the Helipad tile is placed, the players
can choose between racing to the helicopter
(which will often result in death);
holding back and hoping to rush in
when another player dies; or ignoring
the helipad entirely and trying to
kill 25 zombies.
The
event cards and the zombie movement
phase also provide opportunities to
hinder the progress of other players,
and there is scope for diplomacy.
The
game can take up to three hours to
complete, which was a complaint of
some reviewers, so for shorter games,
the publishers recommend that the
Helipad tile be shuffled in amongst
the other town tiles.
3D
BUILDING FOR ZOMBIES!!!
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