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Risk:
Black Ops
Risk:
Black Ops is a promotional version
of the forthcoming re-vamp of the
Risk
rule set and game components. Introducing
Capitals, Cities, Objectives, and
Rewards the game has become about
completing Objectives instead of
Global Domination. Global Domination
may still be played with the updated
components. In the updated Risk,
the Goal is to be the first player
to complete 3 Objectives and be
in control of your capital.

Capitals
are player specific and deployed
during initial troop set-up. Cities
add to territories when calculating
for Troop draft and are placed during
game set-up in random or pre-determined
location. Troop deployment and activation
is virtually identical to classic
Risk.
The new cards alter the method for
bonus troops utilizing star icons
on the cards and a chart to determine
the number of bonus troops earned.
Territories printed on cards are
only utilised for the random placement
of Cities during initial set-up.
Objectives
and Rewards are broken down into
minor and major categories. Minor
Objectives include items such as
Control Europe and Control 1 Enemy
Capital. Major Objectives include
items such as Take over 10 Territories
in one Turn and Control 18 Territories.
Minor Rewards include items such
as Additional Manoeuvre and Guaranteed
Card. Major Rewards include items
such as Airfield and Attack Die.
The
new Goal of attaining Objectives
provides much of the original Risk
experience with a decreased time
commitment and randomly selected
Objectives changing the experience
on each play.
Component
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Game
board
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7
Dice (3 Red D6, 2 White D6,
1 Sparkly Red D6, 1 Sparkly
White D6)
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Deck
of 42 cards
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5
Sets of Units (80 single troop
blocks, 6 triple troop triangular
prisms in Red, Green,
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Blue,
Yellow, and Black)
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5
Capitals (Short cylinders in
each colour)
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15
Cities (Tall rectangles in grey)
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Part
Sheet (12 Objectives, 8 Rewards)
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Rule
book
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