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Here at last we have something that has been soarly lacking from the Risk 2210 AD board game since its initial release. One of the difficulties that arises within Risk 2210 AD as well as the original game is the fact that it can go on for a very long time. Even with the introduction of the 5 turn limit within Risk 2210 AD a single game can still go on for a number of hours.

With this brand new pack of twenty mission cards players are once again put back in charge of the game. With each individual card having been graded by level of difficulty (red, amber & green), before even starting a game, players can influence how long it will last by decided among themselves which mission sets to play with. For example, removing all of the red graded (difficult) mission cards, players can hopefully limit the length of game play. On the other hand, by removing the green graded (easy) mission cards this could theoretically greatly extend the length of play.

Each pack includes a set of instructions describing all the different ways in which these can enhance the game.

BUY NOW >>>

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