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MERCENARY COMMANDER

Reviewed By Nikola

Trickery and cunning are the main characteristics of this Commander. He always attacks with an 8-sided dice and can acquire new much needed MODs for your army. That is why he can be an excellent aid to your cause.

The card deck that becomes available to you after hiring this Commander consists of the following 20 cards:


Name

Cost

Turn Order

Description

Number in deck

Colony Influence

0

Play at the end of the game.

If your Mecenary Commander is still alive, move your score marker ahead 3 spaces.

4

Mercenaries

*

Play on your turn before your first invasion is declared.

Add * Mods to any one of your territories where * is equal to the number of energy tokens spent in activiation of this card. A maximum of 5 Mods may be added in this manner.

3

Defensive Measures

1

Play after an opponent declares an invasion into any territory.

Place 5 MODs on your territory that is under attack.

2

Dirty Death Trap

2

Play after an opponent declares an invasion into any territory.

Roll a d6 and destroy that many MODs in the attacking territory. The invasion cannot be called off until your opponent wins or is no longer able to attack.

2

Last Stand

1

Play after an opponent defeats all the units on a territory you control.

Place 3 MODs on this territory to continue the fight.

3

Minefield

0

Play on your turn before your first invasion is declared.

Draw a land territory card and place it secretly in front of you. When any opponent attacks this territory, destroy half of the units within the attacking territory.

2

Paratroopers

4

Play on your turn before your first invasion is declared.

Attack any enemy land territory on Earth from any other land territory on Earth that is under your control.

1

Changing Allegiance
*
Play after an opponent declares an invasion into any territory you control.
* Mods defect from the attacking
army to yours where * is equal to the
number of energy tokens spent in
activiation of this card. A maximum
of 2 Mods may defect in this manner
per attack. If the attacking territory is
reduced to 1 Mod or less then the
attack stops immediately.
3

The Mercenary Commander is great and cheap way for gathering new MODs for offense and defense. Also he has a few special tricks that can completely catch the opponent off his guard. He is best used in combination with the Diplomat and Nuclear Commadners.

FAQ:

Can the Dirty Death Trap be used to help other players?
Yes.

NOTES:

This card exists in the original game.

It is a combination of the Dirty Death Trap and It's a Trap Command Cards from the Resistance Command Deck variant.   

It is a replica of the Insurgent Fighters Command Card from the Resistance Command Deck variant.   

The Earth is mentioned because some players play galactic variants of Risk that includes Mars, Io or Europa planets.

See our other decks designed by Nikola - Spy Commander & Religious Commander

 

 

 

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